Masha: preparing to become astronauts
Month: July 2017
July 07 2017, 14:42
Please provide the text you want to be translated into English.
July 07 2017, 14:22
Again Masha: preparing to be astronauts
July 07 2017, 14:15
Masha with a parachute: preparing to be astronauts
July 07 2017, 09:51
I’ll make a separate post from the comments: “…Reminded me of installing Linux in real-time on Twitch, where viewers who joined the stream voted for the letter/command to be entered, a fascinating spectacle:)” thanks @[100001590155656:2048:Sergey Poterianski], it was indeed wonderful) a four-hour video at the link
July 06 2017, 21:03
I’ve grown tired of syncing subtitles for the downloaded episodes of Fargo. I found an online service that allows subtitle reconversion by recalculating the timestamps for phrases. I opened the movie, checked the beginning and end for the actual speech, took the real timestamps from there, input them opposite the phrases displayed by the service, and the software recalculates all the subtitles so they dynamically shift from X sec to Y sec throughout the entire movie. Right now, for the second episode of Fargo, there’s a subtitle delay of 13 seconds at the start and 24 seconds at the end. After re-conversion, everything works perfectly. Previously, I used to try matching subtitles from various services.
July 06 2017, 17:18
It’s been a year and a half since I’ve been living in the USA. And yet, I haven’t learned to say Hey instead of Hi when meeting someone, and I always say “Good, how are you” in response to an American’s how-are-you with tension, as if it’s not just a greeting, but a genuine question 🙂

July 06 2017, 12:12
Criticize the idea of an online game. I came up with it about eight years ago, but it still lies abandoned.
1. It’s slow-paced multiplayer chess for money.
2. A visitor enters the game and is assigned to the freshest game — but to the side which has fewer players. It might already be N-th move before the service takes off. For the selected game, the system places the player on the side where fewer players have been assigned.
3. Each move costs $X.
4. The user does not actually make a move but places a bet on a move. At the end of the day, the system analyzes the bets and selects the move with the highest number of bets.
5. The chosen move is sent via email to all those who placed bets on both sides.
6. The next day is the opponent’s move. This also takes a day, where their team of players will act.
7. Eventually, after X moves, someone wins or the situation occurs where no bets were placed on one side of the board.
8. In this case, the collected money is distributed among the winners proportionate to their contribution to the game minus a system fee.
9. Contributions can be measured either by the number of bets that matched the moves, divided by the total number of moves, or simply by the ratio of bets to moves.
If each side has 100 people and they all reliably make all 50 moves of the game, then in case of a win, every player on the white side gets their ruble back plus the ruble invested by the opponent’s team. The opponent’s team is always about the same size (why – see the very beginning). Consequently, in the event of a win, each gets 100 rubles (50 invested + 50 prize money). In case of a loss, they lose the 50 invested.
The actual maths is even more complex since the number of players changes every move, and towards the end of the game, it decreases down to one. However, at the end of the game, new players can’t join the side that started winning. Since the system selects only fresh games for new players and distributes new players evenly across both sides, it seems like you can’t win less than you invested.
Konstantin Cherkasov
July 05 2017, 00:42
A small update on my blog about Hybris development. The upgrade map shows what the client gets when upgrading from version X to version Y.
https://hybrismart.com/2017/06/29/sap-hybris-commerce-upgrade-map/
July 01 2017, 12:48
The path to the store.

