Just a crazy demo of the StarEngine technology from Cloud Imperium Games (CIG), specifically from Chris Roberts, who is the “father” of Wing Commander. “Everything you see was captured in-engine in a single continuous shot with no loading screens.” The game Star Citizen, on which the demo is based, is criticized online, but our focus here is not on the game, but on the progress made.
The only game I play every day is chess, but it seems to have reached the limits of graphic capabilities, whereas here it’s simply leveling up.
There’s an engine called CryEngine, which originates from the 2004 shooter Far Cry and has undergone many iterations of development. With the right skills, projects developed with its help can surpass any games on Unreal Engine 4 or Unity in terms of picture quality. Amazon bought the licensing rights to CryEngine and created Lumberyard based on it.
Technologically, CIG’s brainchild is essentially CryEngine/Lumberyard on steroids. Their vice president of technology, Marco Corbetta, one of the original creators of CryEngine, and CIG essentially gave him and his team carte blanche in 2015 to expand the engine’s capabilities to the maximum. It seems to have paid off. But now they have legal disputes and issues with CryEngine. Formally, they transitioned from CryEngine to Amazon Lumberyard, a fork of CryEngine.

